Travel Without Being Seen
Roll, move, and race around Earth while looking as normal as possible.
Same planet. Different species.
Blend in. Don't get spotted. Get back to the RV.
Race the Beingz around Earth, convince suspicious Big Humans you're perfectly normal, recruit curious Little Humans, steal alien technology, and hope Dog arrives before anyone reaches Town.
The Beingz have come to Earth for a perfectly normal family holiday.
Unfortunately, humans keep noticing them.
Get your Being around Earth and back to the RV first, without letting suspicious Big Humans reach Town.
Roll. Bluff. Explore. Survive.
Roll, move, and race around Earth while looking as normal as possible.
Answer awkward questions, stay in character, and hope the table believes you.
Someone saw too much? Sacrifice your move and send Dog to tidy things up.
Earth is easy. Big Humans are the problem.
36 spaces. One town. One very busy Dog.
Big Human encounters send Big Humans running toward Town.
If yours gets there: busted. Back 6 spaces.
Dog is shared by everybody. He is rarely close when you need him.
Big questions. Little curiosity. Alien solutions.
Blend in. Answer ridiculous questions. Let your opponents judge you.
Impress them. Little Humans are fascinated, helpful, and occasionally disastrous.
Cheat like an alien. Invisibility, teleporting, false memories, and Dog whistles.
Everyday humans. Unexpected questions.
Earth would be easy if it weren’t for the Humans.
Land on a Big Human space and draw a card. They’ll challenge you to do something completely ordinary.
At least, ordinary for a human.
Kids notice everything.
Small Humans aren’t usually scared of the Beingz. They think they’re brilliant.
Draw a Small Human card and anything might happen.
Alien technology. Completely normal holiday equipment.
Find Space technology as you travel around Earth.
Keep it for the right moment — fix a bad roll, improve your disguise, jump ahead, rescue yourself from a Big Human, or interfere with Dog.
Dog belongs to whoever is desperate enough to sacrifice their turn. Roll two dice, race him to the Big Human, then choose whether to remove the problem or redirect it.
Dog caught your Big Human? You can send them to spot another player... only if you want to be a mean alien.
The closer you get to winning, the farther away Dog somehow seems to be.
Nobody has the same idea of how to behave human.
Get home first. Try not to explain yourself.
Choose a Being. Everyone starts at the RV. Go once around Earth. First back to the RV wins.
Roll 1 die, move that many spaces, then resolve where you land.
Roll 2 dice and move Dog instead. Your Being does not move this turn.
At the end of your turn, move each of your Big Humans one step toward Town.
Spotted -> Running -> Town
If a New Big Human spots you this turn? Don't move them yet. They run away next turn.
Move backwards exactly 6 spaces. Then resolve the space you land on.
...and yes, landing on another Big Human triggers a brand-new encounter. LOL
Reach or pass the RV first.
Keep these nearby when humans get complicated.
A family game of bluffing, racing, and extremely questionable human behaviour.